CWE-400: Uncontrolled Resource Consumption

Description

The product does not properly control the allocation and maintenance of a limited resource, thereby enabling an actor to influence the amount of resources consumed, eventually leading to the exhaustion of available resources.

Submission Date :

July 19, 2006, midnight

Modification Date :

2023-06-29 00:00:00+00:00

Organization :

MITRE
Extended Description

Limited resources include memory, file system storage, database connection pool entries, and CPU. If an attacker can trigger the allocation of these limited resources, but the number or size of the resources is not controlled, then the attacker could cause a denial of service that consumes all available resources. This would prevent valid users from accessing the product, and it could potentially have an impact on the surrounding environment. For example, a memory exhaustion attack against an application could slow down the application as well as its host operating system.

There are at least three distinct scenarios which can commonly lead to resource exhaustion:

  • Lack of throttling for the number of allocated resources
  • Losing all references to a resource before reaching the shutdown stage
  • Not closing/returning a resource after processing

    Resource exhaustion problems are often result due to an incorrect implementation of the following situations:

    • Error conditions and other exceptional circumstances.
    • Confusion over which part of the program is responsible for releasing the resource.

Example Vulnerable Codes

Example - 1

This code allocates a socket and forks each time it receives a new connection.



newsock=accept(sock, ...);printf("A connection has been accepted\n");pid = fork();sock=socket(AF_INET, SOCK_STREAM, 0);while (1) {}

The program does not track how many connections have been made, and it does not limit the number of connections. Because forking is a relatively expensive operation, an attacker would be able to cause the system to run out of CPU, processes, or memory by making a large number of connections. Alternatively, an attacker could consume all available connections, preventing others from accessing the system remotely.

Example - 2

The following example demonstrates the weakness.



...

// // postpone response// 
Thread.currentThread().interrupt();try {}catch (InterruptedException ie) {}
...




Runnable r = ...;r.run();for (;;) {}
...try {}catch (InterruptedException ie) {}public void run() {}
Runnable loop = new Runnable() {};new Thread(loop).start();...public void execute(Runnable r) {}public Worker(Channel ch, int nworkers) {}protected void activate() {}class Worker implements Executor {}

There are no limits to runnables. Potentially an attacker could cause resource problems very quickly.

Example - 3

In the following example a server socket connection is used to accept a request to store data on the local file system using a specified filename. The method openSocketConnection establishes a server socket to accept requests from a client. When a client establishes a connection to this service the getNextMessage method is first used to retrieve from the socket the name of the file to store the data, the openFileToWrite method will validate the filename and open a file to write to on the local file system. The getNextMessage is then used within a while loop to continuously read data from the socket and output the data to the file until there is no longer any data from the socket.




printf("Unable to open socket connection");return(FAIL);
break;if (!(writeToFile(buffer) > 0))while (getNextMessage(socket, buffer, BUFFER_SIZE) > 0){}
if (openFileToWrite(filename) > 0) {}closeFile();
char filename[FILENAME_SIZE];char buffer[BUFFER_SIZE];int socket = openSocketConnection(host, port);if (socket < 0) {}if (getNextMessage(socket, filename, FILENAME_SIZE) > 0) {}closeSocket(socket);int writeDataFromSocketToFile(char *host, int port){}

This example creates a situation where data can be dumped to a file on the local file system without any limits on the size of the file. This could potentially exhaust file or disk resources and/or limit other clients' ability to access the service.

Example - 4

In the following example, the processMessage method receives a two dimensional character array containing the message to be processed. The two-dimensional character array contains the length of the message in the first character array and the message body in the second character array. The getMessageLength method retrieves the integer value of the length from the first character array. After validating that the message length is greater than zero, the body character array pointer points to the start of the second character array of the two-dimensional character array and memory is allocated for the new body character array.


// /* process message accepts a two-dimensional character array of the form [length][body] containing the message to be processed */// 


body = &message[1][0];processMessageBody(body);return(SUCCESS);

printf("Unable to process message; invalid message length");return(FAIL);char *body;int length = getMessageLength(message[0]);if (length > 0) {}else {}int processMessage(char **message){}

This example creates a situation where the length of the body character array can be very large and will consume excessive memory, exhausting system resources. This can be avoided by restricting the length of the second character array with a maximum length check

Also, consider changing the type from 'int' to 'unsigned int', so that you are always guaranteed that the number is positive. This might not be possible if the protocol specifically requires allowing negative values, or if you cannot control the return value from getMessageLength(), but it could simplify the check to ensure the input is positive, and eliminate other errors such as signed-to-unsigned conversion errors (CWE-195) that may occur elsewhere in the code.


unsigned int length = getMessageLength(message[0]);if ((length > 0) && (length < MAX_LENGTH)) {...}

Example - 5

In the following example, a server object creates a server socket and accepts client connections to the socket. For every client connection to the socket a separate thread object is generated using the ClientSocketThread class that handles request made by the client through the socket.




Socket client = serverSocket.accept();Thread t = new Thread(new ClientSocketThread(client));t.setName(client.getInetAddress().getHostName() + ":" + counter++);t.start();
ServerSocket serverSocket = new ServerSocket(SERVER_PORT);int counter = 0;boolean hasConnections = true;while (hasConnections) {}serverSocket.close();
try {} catch (IOException ex) {...}public void acceptConnections() {}

In this example there is no limit to the number of client connections and client threads that are created. Allowing an unlimited number of client connections and threads could potentially overwhelm the system and system resources.

The server should limit the number of client connections and the client threads that are created. This can be easily done by creating a thread pool object that limits the number of threads that are generated.




hasConnections = checkForMoreConnections();Socket client = serverSocket.accept();Thread t = new Thread(new ClientSocketThread(client));t.setName(client.getInetAddress().getHostName() + ":" + counter++);ExecutorService pool = Executors.newFixedThreadPool(MAX_CONNECTIONS);pool.execute(t);
ServerSocket serverSocket = new ServerSocket(SERVER_PORT);int counter = 0;boolean hasConnections = true;while (hasConnections) {}serverSocket.close();
try {} catch (IOException ex) {...}public static final int SERVER_PORT = 4444;public static final int MAX_CONNECTIONS = 10;...public void acceptConnections() {}

Example - 6

In the following example, the serve function receives an http request and an http response writer. It reads the entire request body.




body = dataif data, err := io.ReadAll(r.Body); err == nil {}var body []byteif r.Body != nil {}func serve(w http.ResponseWriter, r *http.Request) {}

Because ReadAll is defined to read from src until EOF, it does not treat an EOF from Read as an error to be reported. This example creates a situation where the length of the body supplied can be very large and will consume excessive memory, exhausting system resources. This can be avoided by ensuring the body does not exceed a predetermined length of bytes.

MaxBytesReader prevents clients from accidentally or maliciously sending a large request and wasting server resources. If possible, the code could be changed to tell ResponseWriter to close the connection after the limit has been reached.




body = datar.Body = http.MaxBytesReader(w, r.Body, MaxRespBodyLength)if data, err := io.ReadAll(r.Body); err == nil {}var body []byteconst MaxRespBodyLength = 1e6if r.Body != nil {}func serve(w http.ResponseWriter, r *http.Request) {}

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