CVE-2026-110734
Godot Engine HDR Image Decoder Heap Out-of-Bounds Write
Description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
INFO
Published Date :
Oct. 14, 2026, 4:17 p.m.
Last Modified :
Oct. 14, 2026, 4:17 p.m.
Remotely Exploit :
No
Source :
[email protected]
CVSS Scores
| Score | Version | Severity | Vector | Exploitability Score | Impact Score | Source |
|---|---|---|---|---|---|---|
| CVSS 3.1 | LOW | 8254265b-2729-46b6-b9e3-3dfca2d5bfca | ||||
| CVSS 3.1 | LOW | MITRE-CVE | ||||
| CVSS 3.1 | LOW | [email protected] |
Solution
- Update Godot Engine to version beyond 4.7.2.
- Avoid loading untrusted .hdr images.
References to Advisories, Solutions, and Tools
Here, you will find a curated list of external links that provide in-depth
information, practical solutions, and valuable tools related to
CVE-2026-110734.
| URL | Resource |
|---|---|
| https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers | |
| https://github.com/godotengine/godot/issues/123608 |
CWE - Common Weakness Enumeration
While CVE identifies
specific instances of vulnerabilities, CWE categorizes the common flaws or
weaknesses that can lead to vulnerabilities. CVE-2026-110734 is
associated with the following CWEs:
Common Attack Pattern Enumeration and Classification (CAPEC)
Common Attack Pattern Enumeration and Classification
(CAPEC)
stores attack patterns, which are descriptions of the common attributes and
approaches employed by adversaries to exploit the CVE-2026-110734
weaknesses.
We scan GitHub repositories to detect new proof-of-concept exploits. Following list is a collection of public exploits and proof-of-concepts, which have been published on GitHub (sorted by the most recently updated).
Results are limited to the first 15 repositories due to potential performance issues.
The following list is the news that have been mention
CVE-2026-110734 vulnerability anywhere in the article.
The following table lists the changes that have been made to the
CVE-2026-110734 vulnerability over time.
Vulnerability history details can be useful for understanding the evolution of a vulnerability, and for identifying the most recent changes that may impact the vulnerability's severity, exploitability, or other characteristics.
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New CVE Received by [email protected]
Oct. 14, 2026
Action Type Old Value New Value Added Tag disputed Added Description Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model. Added CVSS V3.1 AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N Added CWE CWE-787 Added Affected New affected value received. <a href="https://github.com/CVEProject/cvelistV5/blob/main/cves/2026/110xxx/CVE-2026-110734.json">CVE-2026-110734</a> Added Reference https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers Added Reference https://github.com/godotengine/godot/issues/123608