2.5
LOW CVSS 3.1
CVE-2026-110735
Godot Engine Binary Resource Loader Heap Out-of-Bounds Write
Description

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

INFO

Published Date :

Oct. 14, 2026, 4:17 p.m.

Last Modified :

Oct. 14, 2026, 4:17 p.m.

Remotely Exploit :

No
Affected Products

The following products are affected by CVE-2026-110735 vulnerability. Even if cvefeed.io is aware of the exact versions of the products that are affected, the information is not represented in the table below.

ID Vendor Product Action
1 Godotengine godot_engine
CVSS Scores
The Common Vulnerability Scoring System is a standardized framework for assessing the severity of vulnerabilities in software and systems. We collect and displays CVSS scores from various sources for each CVE.
Score Version Severity Vector Exploitability Score Impact Score Source
CVSS 3.1 LOW 8254265b-2729-46b6-b9e3-3dfca2d5bfca
CVSS 3.1 LOW MITRE-CVE
CVSS 3.1 LOW [email protected]
Solution
Update Godot Engine to patch heap out-of-bounds write in resource loading.
  • Update Godot Engine to the latest version.
  • Avoid loading untrusted binary resource files.
  • Review resource loading code for similar issues.
References to Advisories, Solutions, and Tools

Here, you will find a curated list of external links that provide in-depth information, practical solutions, and valuable tools related to CVE-2026-110735.

URL Resource
https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
https://github.com/godotengine/godot/issues/123608
CWE - Common Weakness Enumeration

While CVE identifies specific instances of vulnerabilities, CWE categorizes the common flaws or weaknesses that can lead to vulnerabilities. CVE-2026-110735 is associated with the following CWEs:

Common Attack Pattern Enumeration and Classification (CAPEC)

Common Attack Pattern Enumeration and Classification (CAPEC) stores attack patterns, which are descriptions of the common attributes and approaches employed by adversaries to exploit the CVE-2026-110735 weaknesses.

We scan GitHub repositories to detect new proof-of-concept exploits. Following list is a collection of public exploits and proof-of-concepts, which have been published on GitHub (sorted by the most recently updated).

Results are limited to the first 15 repositories due to potential performance issues.

The following list is the news that have been mention CVE-2026-110735 vulnerability anywhere in the article.

The following table lists the changes that have been made to the CVE-2026-110735 vulnerability over time.

Vulnerability history details can be useful for understanding the evolution of a vulnerability, and for identifying the most recent changes that may impact the vulnerability's severity, exploitability, or other characteristics.

  • New CVE Received by [email protected]

    Oct. 14, 2026

    Action Type Old Value New Value
    Added Tag disputed
    Added Description Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
    Added CVSS V3.1 AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
    Added CWE CWE-195
    Added Affected New affected value received. <a href="https://github.com/CVEProject/cvelistV5/blob/main/cves/2026/110xxx/CVE-2026-110735.json">CVE-2026-110735</a>
    Added Reference https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
    Added Reference https://github.com/godotengine/godot/issues/123608
EPSS is a daily estimate of the probability of exploitation activity being observed over the next 30 days. Following chart shows the EPSS score history of the vulnerability.