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Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.1, and 41.0.0, when an iframe requests fullscreen, point…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.1, and 41.0.0, on macOS and Linux, apps that call app.re…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.4, 40.8.4, and 41.0.0, the nodeIntegrationInWorker webPreference…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 39.8.1, 40.7.0, and 41.0.0, apps that use offscreen rendering and allow child…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.1, and 41.0.0, on Windows, app.setAsDefaultProtocolClien…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, apps that allow downloads and prog…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, apps that register an asynchronous…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.0, and 41.0.0-beta.8, apps that use the powerMonitor mod…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, an undocumented commandLineSwitche…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.1, 40.8.0, and 41.0.0-beta.8, on Windows, app.setLoginItemSettin…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.3, 40.8.3, and 41.0.3, apps that register custom protocol handle…
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. Prior to versions 38.8.6, 39.8.0, 40.7.0, and 41.0.0-beta.8, the select-usb-device event callba…
nimiq/core-rs-albatross is a Rust implementation of the Nimiq Proof-of-Stake protocol based on the Albatross consensus algorithm. Prior to version 1.3.0, two peer-facing consensus request handlers as…
PraisonAI is a multi-agent teams system. Prior to version 1.5.95, FileTools.download_file() in praisonaiagents validates the destination path but performs no validation on the url parameter, passing …
PraisonAI is a multi-agent teams system. Prior to version 4.5.97, OAuthManager.validate_token() returns True for any token not found in its internal store, which is empty by default. Any HTTP request…
PraisonAI is a multi-agent teams system. Prior to version 4.5.97, the PraisonAI Gateway server accepts WebSocket connections at /ws and serves agent topology at /info with no authentication. Any netw…
PraisonAI is a multi-agent teams system. Prior to version 4.5.90, MCPToolIndex.search_tools() compiles a caller-supplied string directly as a Python regular expression with no validation, sanitizatio…
PraisonAI is a multi-agent teams system. Prior to version 1.5.90, execute_code() in praisonai-agents runs attacker-controlled Python inside a three-layer sandbox that can be fully bypassed by passing…
PraisonAI is a multi-agent teams system. Prior to version 1.5.90, run_python() in praisonai constructs a shell command string by interpolating user-controlled code into python3 -c "<code>" and passin…
PraisonAI is a multi-agent teams system. Prior to version 4.5.90, passthrough() and apassthrough() in praisonai accept a caller-controlled api_base parameter that is concatenated with endpoint and pa…