6.3
MEDIUM
CVE-2024-45200
Nintendo Pia Library Stack-Based Buffer Overflow in Mario Kart 8 Deluxe
Description

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

INFO

Published Date :

Sept. 30, 2024, 8:15 a.m.

Last Modified :

Sept. 30, 2024, 6:35 p.m.

Remotely Exploitable :

No

Impact Score :

3.4

Exploitability Score :

2.8
Public PoC/Exploit Available at Github

CVE-2024-45200 has a 1 public PoC/Exploit available at Github. Go to the Public Exploits tab to see the list.

Affected Products

The following products are affected by CVE-2024-45200 vulnerability. Even if cvefeed.io is aware of the exact versions of the products that are affected, the information is not represented in the table below.

No affected product recoded yet

References to Advisories, Solutions, and Tools

Here, you will find a curated list of external links that provide in-depth information, practical solutions, and valuable tools related to CVE-2024-45200.

URL Resource
https://github.com/latte-soft/kartlanpwn
https://hackerone.com/reports/2611669

We scan GitHub repositories to detect new proof-of-concept exploits. Following list is a collection of public exploits and proof-of-concepts, which have been published on GitHub (sorted by the most recently updated).

Information & PoC for CVE-2024-45200, Mario Kart 8 Deluxe's "KartLANPwn" buffer overflow vulnerability

buffer-overflow nintendo-switch cve cve-2024-45200 mk8dx

Python

Updated: 2 days, 1 hour ago
38 stars 0 fork 0 watcher
Born at : Sept. 13, 2024, 12:41 a.m. This repo has been linked 1 different CVEs too.

Results are limited to the first 15 repositories due to potential performance issues.

The following list is the news that have been mention CVE-2024-45200 vulnerability anywhere in the article.

  • Cybersecurity News
AFP Under Cyberattack: News Delivery Disrupted, Investigation Underway

The French news agency AFP (Agence France-Presse) was hit by a cyberattack on Friday, September 27th, causing disruptions to some of its news delivery systems. Technical experts from AFP, in collabora ... Read more

Published Date: Oct 01, 2024 (2 days, 19 hours ago)
  • Cybersecurity News
KartLANPwn (CVE-2024-45200) Exploits Mario Kart 8 Deluxe LAN Play Feature for RCE

A serious vulnerability, dubbed KartLANPwn (CVE-2024-45200), has been identified in the wildly popular Nintendo game Mario Kart 8 Deluxe, putting millions of players at risk of remote code execution ( ... Read more

Published Date: Oct 01, 2024 (2 days, 21 hours ago)

The following table lists the changes that have been made to the CVE-2024-45200 vulnerability over time.

Vulnerability history details can be useful for understanding the evolution of a vulnerability, and for identifying the most recent changes that may impact the vulnerability's severity, exploitability, or other characteristics.

  • CVE Modified by 134c704f-9b21-4f2e-91b3-4a467353bcc0

    Sep. 30, 2024

    Action Type Old Value New Value
    Added CWE CISA-ADP CWE-94
    Added CVSS V3.1 CISA-ADP AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
  • CVE Received by [email protected]

    Sep. 30, 2024

    Action Type Old Value New Value
    Added Description In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
    Added Reference MITRE https://github.com/latte-soft/kartlanpwn [No types assigned]
    Added Reference MITRE https://hackerone.com/reports/2611669 [No types assigned]
EPSS is a daily estimate of the probability of exploitation activity being observed over the next 30 days. Following chart shows the EPSS score history of the vulnerability.
CWE - Common Weakness Enumeration

While CVE identifies specific instances of vulnerabilities, CWE categorizes the common flaws or weaknesses that can lead to vulnerabilities. CVE-2024-45200 is associated with the following CWEs:

Common Attack Pattern Enumeration and Classification (CAPEC)

Common Attack Pattern Enumeration and Classification (CAPEC) stores attack patterns, which are descriptions of the common attributes and approaches employed by adversaries to exploit the CVE-2024-45200 weaknesses.

CVSS31 - Vulnerability Scoring System
Attack Vector
Attack Complexity
Privileges Required
User Interaction
Scope
Confidentiality
Integrity
Availability